http://www.binpress.com/app/ios-select-combo-box/1055
http://www.codeproject.com/Articles/301681/iPhone-ComboBox
Huwebes, Nobyembre 8, 2012
Biyernes, Setyembre 28, 2012
<html>
<head>
<title>Try Out</title>
<link rel="stylesheet" type="text/css" href="css/theme.css"/>
</head>
<body>
<?php
$link = mysql_connect('localhost', 'root', '');
mysql_select_db('game_db', $link);
?>
<div id="wrapper">
<div id="top_container">
<div id="header">Battle Warriors</div>
</div>
<div id="middle_container" >
<div id="ch1">
<div id="selector1">
<select name="warrior1">
<option value="Ninja">Ninja</option>
<option value="brawler">Brawler</option>
<option value="Samurai">Samurai</option>
</select>
</div>
<div id="img">
<img src="images/ninja.jpg" class="img"/>
</div>
<div id="stats">
<?php
include("warrior.php");
include("ninja.php");
include("brawler.php");
include("samurai.php");
include("Duel.php");
$ninja = new Ninja();
$ninja->setName('Ninja');
$ninja->setAttack(rand(65, 75));
$ninja->setDefence(rand(40, 50));
$ninja->setSpeed(rand(40, 65));
$ninja->setEvade(rand(30, 35));
$ninja->setHealth(rand(40, 60));
echo "
<ul>
<li>Name: </li>
<li>Type: {$ninja->getName()} </li>
<li>Attack:{$ninja->getAttack()} </li>
<li>Defence:{$ninja->getDefence()} </li>
<li>Speed:{$ninja->getSpeed()} </li>
<li>Evade:{$ninja->getEvade()} </li>
</ul>
";
?>
</div>
<div id="health_bar">
<?php echo $ninja->getHealth(); ?>
</div>
</div>
<div id="versus">
<div id="img">
<img src="images/versus.jpg" class="versus"/>
</div>
<div id="attack_btn">
<input type="button" name="tbn" value="Duel" />
</div>
</div>
<div id="ch2">
<div id="selector2">
<select name="warrior2">
<option value="Ninja">Ninja</option>
<option value="brawler">Brawler</option>
<option value="Samurai">Samurai</option>
</select>
</div>
<div id="img">
<img src="images/ninja.jpg" class="img"/>
</div>
<div id="stats">
<?php
/*$samurai = new Samurai();
$samurai->setName('Samurai');
$samurai->setAttack(rand(75, 80));
$samurai->setDefence(rand(35, 40));
$samurai->setSpeed(rand(60, 80));
$samurai->setEvade(rand(30, 40));
$samurai->setHealth(rand(60, 100));
echo "
<ul>
<li>Name: </li>
<li>Type: {$samurai->getName()} </li>
<li>Attack:{$samurai->getAttack()} </li>
<li>Defence:{$samurai->getDefence()} </li>
<li>Speed:{$samurai->getSpeed()} </li>
<li>Evade:{$samurai->getEvade()} </li>
</ul>
";*/
$brawler = new Brawler();
$brawler->setName('Brawler');
$brawler->setAttack(rand(75, 80));
$brawler->setDefence(rand(35, 40));
$brawler->setSpeed(rand(60, 80));
$brawler->setEvade(rand(30, 40));
$brawler->setHealth(rand(60, 100));
echo "
<ul>
<li>Name: </li>
<li>Type: {$brawler->getName()} </li>
<li>Attack:{$brawler->getAttack()} </li>
<li>Defence:{$brawler->getDefence()} </li>
<li>Speed:{$brawler->getSpeed()} </li>
<li>Evade:{$brawler->getEvade()} </li>
</ul>
";
?>
</div>
<div id="health_bar">
<?php
echo $brawler->getHealth();
?>
</div>
</div>
</div>
<div id="bottom_container" >
<div id="record">Battle Record</div>
<div id="table_record">
<table border="1" cellpadding="10">
<tr>
<th>Turn</th>
<th>Attacker</th>
<th>Defender</th>
<th>Evade</th>
<th>Attacker Special Skill</th>
<th>Defender Special Skill</th>
<th>Damage Dealt</th>
</tr>
<?php
$duel = new Duel(30);
$duel->Start(array(&$ninja, &$brawler));
?>
</table>
</div>
</div>
</div>
<?php
mysql_close($link);
?>
<body>
</html>
<head>
<title>Try Out</title>
<link rel="stylesheet" type="text/css" href="css/theme.css"/>
</head>
<body>
<?php
$link = mysql_connect('localhost', 'root', '');
mysql_select_db('game_db', $link);
?>
<div id="wrapper">
<div id="top_container">
<div id="header">Battle Warriors</div>
</div>
<div id="middle_container" >
<div id="ch1">
<div id="selector1">
<select name="warrior1">
<option value="Ninja">Ninja</option>
<option value="brawler">Brawler</option>
<option value="Samurai">Samurai</option>
</select>
</div>
<div id="img">
<img src="images/ninja.jpg" class="img"/>
</div>
<div id="stats">
<?php
include("warrior.php");
include("ninja.php");
include("brawler.php");
include("samurai.php");
include("Duel.php");
$ninja = new Ninja();
$ninja->setName('Ninja');
$ninja->setAttack(rand(65, 75));
$ninja->setDefence(rand(40, 50));
$ninja->setSpeed(rand(40, 65));
$ninja->setEvade(rand(30, 35));
$ninja->setHealth(rand(40, 60));
echo "
<ul>
<li>Name: </li>
<li>Type: {$ninja->getName()} </li>
<li>Attack:{$ninja->getAttack()} </li>
<li>Defence:{$ninja->getDefence()} </li>
<li>Speed:{$ninja->getSpeed()} </li>
<li>Evade:{$ninja->getEvade()} </li>
</ul>
";
?>
</div>
<div id="health_bar">
<?php echo $ninja->getHealth(); ?>
</div>
</div>
<div id="versus">
<div id="img">
<img src="images/versus.jpg" class="versus"/>
</div>
<div id="attack_btn">
<input type="button" name="tbn" value="Duel" />
</div>
</div>
<div id="ch2">
<div id="selector2">
<select name="warrior2">
<option value="Ninja">Ninja</option>
<option value="brawler">Brawler</option>
<option value="Samurai">Samurai</option>
</select>
</div>
<div id="img">
<img src="images/ninja.jpg" class="img"/>
</div>
<div id="stats">
<?php
/*$samurai = new Samurai();
$samurai->setName('Samurai');
$samurai->setAttack(rand(75, 80));
$samurai->setDefence(rand(35, 40));
$samurai->setSpeed(rand(60, 80));
$samurai->setEvade(rand(30, 40));
$samurai->setHealth(rand(60, 100));
echo "
<ul>
<li>Name: </li>
<li>Type: {$samurai->getName()} </li>
<li>Attack:{$samurai->getAttack()} </li>
<li>Defence:{$samurai->getDefence()} </li>
<li>Speed:{$samurai->getSpeed()} </li>
<li>Evade:{$samurai->getEvade()} </li>
</ul>
";*/
$brawler = new Brawler();
$brawler->setName('Brawler');
$brawler->setAttack(rand(75, 80));
$brawler->setDefence(rand(35, 40));
$brawler->setSpeed(rand(60, 80));
$brawler->setEvade(rand(30, 40));
$brawler->setHealth(rand(60, 100));
echo "
<ul>
<li>Name: </li>
<li>Type: {$brawler->getName()} </li>
<li>Attack:{$brawler->getAttack()} </li>
<li>Defence:{$brawler->getDefence()} </li>
<li>Speed:{$brawler->getSpeed()} </li>
<li>Evade:{$brawler->getEvade()} </li>
</ul>
";
?>
</div>
<div id="health_bar">
<?php
echo $brawler->getHealth();
?>
</div>
</div>
</div>
<div id="bottom_container" >
<div id="record">Battle Record</div>
<div id="table_record">
<table border="1" cellpadding="10">
<tr>
<th>Turn</th>
<th>Attacker</th>
<th>Defender</th>
<th>Evade</th>
<th>Attacker Special Skill</th>
<th>Defender Special Skill</th>
<th>Damage Dealt</th>
</tr>
<?php
$duel = new Duel(30);
$duel->Start(array(&$ninja, &$brawler));
?>
</table>
</div>
</div>
</div>
<?php
mysql_close($link);
?>
<body>
</html>
<?php
class Samurai extends Warrior {
public $gainHealth = array();
public function _constructor() {
$this->specialSkill = 'Gain 10 Health';
}
public function Attack(&$character) {
$arr = array();
$rand = array();
$damageDealt = 0;
for ($i = 0; $i < 100; ++$i) {
$arr[$i] = 0;
$rand[$i] = $i;
if ($i < 10) {
$this->gainHealth[$i] = 0;
}
}
$evadeRate = $character->getEvade();
for($i = 0; $i < $evadeRate; ++$i) {
$this->Swap($rand[$i], $rand[rand($i, 99)]);
$arr[$rand[$i]] = 1;
}
if ($this->isEvade = $arr[rand(0, 99)]) {
$character->evade();
} else {
$damageDealt = $this->attack - $character->defence;
$character->setHealth($damageDealt);
}
return $damageDealt;
}
public function Swap(&$a, &$b) {
$tmp = $a;
$a = $b;
$b = $tmp;
}
public function evade() {
$this->gainHealth[rand(0, 9)] = 1;
if ($this->gainHealth[rand(0, 9)] == 1) {
$this->setHealth($this->getHealth() + 10);
$this->isSkillActivated = 1;
}
}
}
?>
class Samurai extends Warrior {
public $gainHealth = array();
public function _constructor() {
$this->specialSkill = 'Gain 10 Health';
}
public function Attack(&$character) {
$arr = array();
$rand = array();
$damageDealt = 0;
for ($i = 0; $i < 100; ++$i) {
$arr[$i] = 0;
$rand[$i] = $i;
if ($i < 10) {
$this->gainHealth[$i] = 0;
}
}
$evadeRate = $character->getEvade();
for($i = 0; $i < $evadeRate; ++$i) {
$this->Swap($rand[$i], $rand[rand($i, 99)]);
$arr[$rand[$i]] = 1;
}
if ($this->isEvade = $arr[rand(0, 99)]) {
$character->evade();
} else {
$damageDealt = $this->attack - $character->defence;
$character->setHealth($damageDealt);
}
return $damageDealt;
}
public function Swap(&$a, &$b) {
$tmp = $a;
$a = $b;
$b = $tmp;
}
public function evade() {
$this->gainHealth[rand(0, 9)] = 1;
if ($this->gainHealth[rand(0, 9)] == 1) {
$this->setHealth($this->getHealth() + 10);
$this->isSkillActivated = 1;
}
}
}
?>
brawler.php
<?php
class Ninja extends Warrior {
public $name;
public function _constructor() {
$this->specialSkill = 'Double Attack';
}
public function Attack(&$character) {
$arr = array();
$rand = array();
$doubleAttack = array();
$damageDealt = 0;
for ($i = 0; $i < 100; ++$i) {
$arr[$i] = 0;
$rand[$i] = $i;
if ($i < 20) {
$doubleAttack[$i] = 0;
}
}
$evadeRate = $character->getEvade();
for($i = 0; $i < $evadeRate; ++$i) {
$this->Swap($rand[$i], $rand[rand($i, 99)]);
$arr[$rand[$i]] = 1;
}
// initialize special skill
$doubleAttack[rand(0, 19)] = 1;
$isDoubleAttack = $doubleAttack[rand(0, 19)];
if ($isDoubleAttack) {
$this->setAttack($this->getAttack() * 2);
$this->isSkillActivated = 1;
}
//
if ($this->isEvade = $arr[rand(0, 99)]) {
$character->evade();
} else {
$damageDealt = $this->attack - $character->defence;
$character->setHealth($damageDealt);
}
if ($isDoubleAttack)
$this->setAttack($this->getAttack() / 2);
return $damageDealt;
}
public function Swap(&$a, &$b) {
$tmp = $a;
$a = $b;
$b = $tmp;
}
}
?>
class Ninja extends Warrior {
public $name;
public function _constructor() {
$this->specialSkill = 'Double Attack';
}
public function Attack(&$character) {
$arr = array();
$rand = array();
$doubleAttack = array();
$damageDealt = 0;
for ($i = 0; $i < 100; ++$i) {
$arr[$i] = 0;
$rand[$i] = $i;
if ($i < 20) {
$doubleAttack[$i] = 0;
}
}
$evadeRate = $character->getEvade();
for($i = 0; $i < $evadeRate; ++$i) {
$this->Swap($rand[$i], $rand[rand($i, 99)]);
$arr[$rand[$i]] = 1;
}
// initialize special skill
$doubleAttack[rand(0, 19)] = 1;
$isDoubleAttack = $doubleAttack[rand(0, 19)];
if ($isDoubleAttack) {
$this->setAttack($this->getAttack() * 2);
$this->isSkillActivated = 1;
}
//
if ($this->isEvade = $arr[rand(0, 99)]) {
$character->evade();
} else {
$damageDealt = $this->attack - $character->defence;
$character->setHealth($damageDealt);
}
if ($isDoubleAttack)
$this->setAttack($this->getAttack() / 2);
return $damageDealt;
}
public function Swap(&$a, &$b) {
$tmp = $a;
$a = $b;
$b = $tmp;
}
}
?>
ninja.php
<?php
class Brawler extends Warrior {
public $name;
public function _constructor() {
$this->specialSkill = 'Increase Defence by 10';
}
public function Attack(&$character) {
$arr = array();
$rand = array();
$damageDealt = 0;
for ($i = 0; $i < 100; ++$i) {
$arr[$i] = 0;
$rand[$i] = $i;
}
$evadeRate = $character->getEvade();
for($i = 0; $i < $evadeRate; ++$i) {
$this->Swap($rand[$i], $rand[rand($i, 99)]);
$arr[$rand[$i]] = 1;
}
if ($this->isEvade = $arr[rand(0, 99)]) {
$character->evade();
} else {
$damageDealt = $this->attack - $character->defence;
$character->setHealth($damageDealt);
}
return $damageDealt;
}
public function Swap(&$a, &$b) {
$tmp = $a;
$a = $b;
$b = $tmp;
}
public function setHealth($health) {
$this->health = $health;
//Initialize special skill
if ($this->health < ($this->health * 0.20)) {
$this->setDefence($this->getDefence() + 10);
$this->isSkillActivated = 1;
}
}
}
?>
class Brawler extends Warrior {
public $name;
public function _constructor() {
$this->specialSkill = 'Increase Defence by 10';
}
public function Attack(&$character) {
$arr = array();
$rand = array();
$damageDealt = 0;
for ($i = 0; $i < 100; ++$i) {
$arr[$i] = 0;
$rand[$i] = $i;
}
$evadeRate = $character->getEvade();
for($i = 0; $i < $evadeRate; ++$i) {
$this->Swap($rand[$i], $rand[rand($i, 99)]);
$arr[$rand[$i]] = 1;
}
if ($this->isEvade = $arr[rand(0, 99)]) {
$character->evade();
} else {
$damageDealt = $this->attack - $character->defence;
$character->setHealth($damageDealt);
}
return $damageDealt;
}
public function Swap(&$a, &$b) {
$tmp = $a;
$a = $b;
$b = $tmp;
}
public function setHealth($health) {
$this->health = $health;
//Initialize special skill
if ($this->health < ($this->health * 0.20)) {
$this->setDefence($this->getDefence() + 10);
$this->isSkillActivated = 1;
}
}
}
?>
warrior.php
<?php
abstract class Warrior {
protected $health;
protected $attack;
protected $defence;
protected $speed;
protected $evade;
protected $name;
protected $isEvaded;
public $specialSkill;
public $isSkillActivated;
abstract protected function Attack(&$character);
public function _constructor() {
//
}
public function setHealth($health) {
$this->health = $health;
}
public function getHealth() {
return $this->health;
}
public function setAttack($attack) {
$this->attack = $attack;
}
public function getAttack() {
return $this->attack;
}
public function setDefence($defence) {
$this->defence = $defence;
}
public function getDefence() {
return $this->defence;
}
public function setSpeed($speed) {
$this->speed = $speed;
}
public function getSpeed() {
return $this->speed;
}
public function setEvade($evade) {
$this->evade = $evade;
}
public function getEvade() {
return $this->evade;
}
public function setName($name) {
$this->name = $name;
}
public function getName() {
return $this->name;
}
public function evade() {
// placeholder
}
}
?>
abstract class Warrior {
protected $health;
protected $attack;
protected $defence;
protected $speed;
protected $evade;
protected $name;
protected $isEvaded;
public $specialSkill;
public $isSkillActivated;
abstract protected function Attack(&$character);
public function _constructor() {
//
}
public function setHealth($health) {
$this->health = $health;
}
public function getHealth() {
return $this->health;
}
public function setAttack($attack) {
$this->attack = $attack;
}
public function getAttack() {
return $this->attack;
}
public function setDefence($defence) {
$this->defence = $defence;
}
public function getDefence() {
return $this->defence;
}
public function setSpeed($speed) {
$this->speed = $speed;
}
public function getSpeed() {
return $this->speed;
}
public function setEvade($evade) {
$this->evade = $evade;
}
public function getEvade() {
return $this->evade;
}
public function setName($name) {
$this->name = $name;
}
public function getName() {
return $this->name;
}
public function evade() {
// placeholder
}
}
?>
duel.php
<?php
class Duel {
public $turns;
public function __construct($turns) {
$this->turns = $turns;
}
public function Start($ch) {
$turn = 0;
$first_turn = 0;
$ch[0]->isSkillActivated = 0;
$ch[1]->isSkillActivated = 0;
if ($ch[0]->getSpeed() < $ch[1]->getSpeed()) {
$first_turn = 1;
} else {
$first_turn = 1;
}
while($ch[0]->getHealth() > 0 && $ch[1]->getHealth() > 0 && $turn < $this->turns) {
$name1 = $ch[$first_turn]->getName();
$name2 = $ch[!$first_turn]->getName();
$attackerSkill = ' ';
$defenderSkill = ' ';
if($ch[$first_turn]->isSkillActivated) {
$attackerSkill = $ch[$first_turn]->specialSkill;
}
if($ch[!$first_turn]->isSkillActivated) {
$defenderSkill = $ch[!$first_turn]->specialSkill;
}
$damageDealt = $ch[$first_turn]->Attack($ch[!$first_turn]);
echo "
<tr>
<td>" . ($turn + 1) . "</td>
<td>{$ch[$first_turn]->getName()}</td>
<td>{$ch[!$first_turn]->getName()}</td>
<td>" . (int)$this->isEvade . "</td>
<td>{$attackerSkill}</td>
<td>{$defenderSkill}</td>
<td>{$damageDealt}</td>
</tr>
";
++$turn;
$first_turn = !$first_turn;
}
}
}
?>
class Duel {
public $turns;
public function __construct($turns) {
$this->turns = $turns;
}
public function Start($ch) {
$turn = 0;
$first_turn = 0;
$ch[0]->isSkillActivated = 0;
$ch[1]->isSkillActivated = 0;
if ($ch[0]->getSpeed() < $ch[1]->getSpeed()) {
$first_turn = 1;
} else {
$first_turn = 1;
}
while($ch[0]->getHealth() > 0 && $ch[1]->getHealth() > 0 && $turn < $this->turns) {
$name1 = $ch[$first_turn]->getName();
$name2 = $ch[!$first_turn]->getName();
$attackerSkill = ' ';
$defenderSkill = ' ';
if($ch[$first_turn]->isSkillActivated) {
$attackerSkill = $ch[$first_turn]->specialSkill;
}
if($ch[!$first_turn]->isSkillActivated) {
$defenderSkill = $ch[!$first_turn]->specialSkill;
}
$damageDealt = $ch[$first_turn]->Attack($ch[!$first_turn]);
echo "
<tr>
<td>" . ($turn + 1) . "</td>
<td>{$ch[$first_turn]->getName()}</td>
<td>{$ch[!$first_turn]->getName()}</td>
<td>" . (int)$this->isEvade . "</td>
<td>{$attackerSkill}</td>
<td>{$defenderSkill}</td>
<td>{$damageDealt}</td>
</tr>
";
++$turn;
$first_turn = !$first_turn;
}
}
}
?>
Huwebes, Setyembre 27, 2012
<?php
class Samurai extends Warrior {
protected $gainHealth = array();
public function Attack(&$character) {
$arr = array();
$rand = array();
for ($i = 0; $i < 100; ++$i) {
$arr[$i] = 0;
$rand[$i] = $i;
if ($i < 10) {
$gainHealth[$i] = 0;
}
}
$evadeRate = $character->getEvade();
for($i = 0; $i < $evadeRate; ++$i) {
$this->Swap($rand[$i], $rand[rand($i, 99)]);
$arr[$rand[$i]] = 1;
}
if ($arr[rand(0, 99)] == 0) {
$character->setHealth($character->getHealth() - ($this->attack - $character->defence));
} else {
// initialize special skill
echo '<br />' . $this->getEvade() . ' Evaded <br />';
$character->evade();
//
}
}
public function Swap(&$a, &$b) {
$tmp = $a;
$a = $b;
$b = $tmp;
}
public function evade() {
$gainHealth[rand(0, 9)] = 1;
if ($gainHealth[rand(0, 9)] == 1) {
$this->setHealth($this->getHealth() + 10);
echo '<br />' . $this->getName() . ' Gained 10 Health: ' . $this->getHealth() . ' <br />';
}
}
}
?>
<?php
include("warrior.php");
class Ninja extends Warrior {
public $name;
public function Attack(&$character) {
$arr = array();
$rand = array();
$doubleAttack = array();
for ($i = 0; $i < 100; ++$i) {
$arr[$i] = 0;
$rand[$i] = $i;
if ($i < 20) {
$doubleAttack[$i] = 0;
}
}
$evadeRate = $character->getEvade();
for($i = 0; $i < $evadeRate; ++$i) {
$this->Swap($rand[$i], $rand[rand($i, 99)]);
$arr[$rand[$i]] = 1;
}
// initialize special skill
$doubleAttack[rand(0, 19)] = 1;
if ($doubleAttack[rand(0, 19)] == 1) {
$this->setAttack($this->getAttack() * 2);
echo '<br />' . $this->getAttack() . ' Double Attack! <br />';
}
//
if ($arr[rand(0, 99)] == 0) {
$character->setHealth($character->getHealth() - ($this->attack - $character->defence));
} else {
echo '<br />' . $character->getEvade() . ' Evaded <br />';
$character->evade();
}
$this->setAttack($this->getAttack() / 2);
}
public function Swap(&$a, &$b) {
$tmp = $a;
$a = $b;
$b = $tmp;
}
}
?>
<?php
class Brawler extends Warrior {
public $name;
public function Attack(&$character) {
$arr = array();
$rand = array();
for ($i = 0; $i < 100; ++$i) {
$arr[$i] = 0;
$rand[$i] = $i;
}
$evadeRate = $character->getEvade();
for($i = 0; $i < $evadeRate; ++$i) {
$this->Swap($rand[$i], $rand[rand($i, 99)]);
$arr[$rand[$i]] = 1;
}
if ($arr[rand(0, 99)] == 0) {
$character->setHealth($character->getHealth() - ($this->attack - $character->defence));
} else {
echo '<br />' . $character->getEvade() . ' Evaded <br />';
$character->evade();
}
}
public function Swap(&$a, &$b) {
$tmp = $a;
$a = $b;
$b = $tmp;
}
public function setHealth($health) {
$this->health = $health;
//Initialize special skill
if ($this->health < ($this->health * 0.20)) {
$this->setDefence($this->getDefence() + 10);
}
}
}
?>
<?php
abstract class Warrior {
protected $health;
protected $attack;
protected $defence;
protected $speed;
protected $evade;
protected $name;
abstract protected function Attack(&$character);
public function _constructor() {
//
}
public function setHealth($health) {
$this->health = $health;
}
public function getHealth() {
return $this->health;
}
public function setAttack($attack) {
$this->attack = $attack;
}
public function getAttack() {
return $this->attack;
}
public function setDefence($defence) {
$this->defence = $defence;
}
public function getDefence() {
return $this->defence;
}
public function setSpeed($speed) {
$this->speed = $speed;
}
public function getSpeed() {
return $this->speed;
}
public function setEvade($evade) {
$this->evade = $evade;
}
public function getEvade() {
return $this->evade;
}
public function setName($name) {
$this->name = $name;
}
public function getName() {
return $this->name;
}
public function evade() {
// placeholder
}
}
?>
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